A downloadable game for Windows and macOS

This is a small game (DLC) for Altare's Birthday.
Estimated Playing Time is about 10-15 min.  

Although I personally recommend to play the main story of the previous game, this DLC is standalone game to play! :)

If there is any suggestions or feedback, please feel free to contact me on twitter!

**English isn’t my first language, I apologize for any mistakes I might make.
**Thanks for Minccinda-san's comment, I fixed some typos!(ver1.01)


CONTROLS

Movement - Arrow Keys
Action/OK - Enter, Z, Space
Cancel/Menu - Esc, X
Dash - Shift


CREDITS

ART / PROGRAMMING

@murmyuri


MUSIC / 音楽 (Copyright Free)

  • DOVA-SYNDROME // カジノ
  • 音楽の卵//シフォンの心
  • 音楽の卵//長い行程
  • 音楽の卵//無傷で勝利せよ
  • 音楽の卵//黒水晶
  • 音楽の卵//冒険者の歩み
  • 音楽の卵//白昼夢
  • 音楽の卵//その町はゆるやかに
  • 音楽の卵//落葉

RESOURCES USED

Pipoya RPG Monster Pack
Candacis (Tileset)
PandaMaru (Tileset)
EB (Tileset)
Edward.T (Colosseum Tile)
ブーソン (和風素材)

SPECIAL THANKS
うちのお兄ちゃん ( my brother )
Minccinda ( thanks for giving me the advice about skill )


DISCLAIMER / 免責事項

 This non-commercial game is all fictional.

It's a derivative work of Cover Corporation's hololive property. This game is not endorsed by or directly affiliated with Cover Corporation or hololive. The game is produced according to Cover Corporation's Derivative Work License Agreement. The developer does not claim any ownership of the hololive property.

このフリーゲームはカバー株式会社様のホロライブタレントらを用いて作られた二次創作物です。このゲームは非公式で作成されたものであり、カバー株式会社様、およびホロライブプロダクションとは一切関連はありません。このゲームはカバー株式会社様の二次的創作ライセンス規約に基づいて製作されており、製作者一同はゲーム内に登場するホロライブプロダクションのキャラクターらの著作権を一切保有していません。

StatusReleased
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authormurmyuri
GenreAdventure
TagsFangame, holostars, JRPG

Download

Download
Altare Birthday DLC ver1.01 (mac).rar 423 MB
Download
Altare Birthday DLC ver1.01 (win).rar 423 MB

Comments

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(+1)

I really enjoyed this; it works great as short sequel/side story to the previous game! You did a good job introducing the new characters in this game, and the art on all of their sprites is amazing! There is a lot of attention to detail throughout the game and it’s fun seeing all the references to the boys’ streams!

This game is definitely more substantial than the Dez Birthday story in the previous game, and I really like how you have been adding to the original game map! While playing Dez’s Birthday I noticed that—along with the new pumpkin area added to the west—there was also a new lava lake area in the south, and I wondered what that was for: turns out it was for the new dungeon in this game! It’s really cool to see it used that way!
I was also really happy that I could finally enter the building in the top-left of the town (the casino)—we never got to go inside that building in the previous game and I really wanted to!

I was really impressed you programmed a playable slot machine at the casino as well! This has no bearing on the actual game (besides being fun!) since you could ignore it, but the fact that you put the effort to include it is genuinely really cool!

 

As for the gameplay itself, I had fun being able to use the full party in a dungeon! I love the new skills you added too, especially Axels’ magic attack which can covert Axel's MP into TP for the selected party member (I’m really honoured that you added this after I mentioned it in a comment last time!!)
I think previously Axel was the weakest party member because he had to wait to build up TP to do anything besides a regular attack, but this new support move (and his Thunder attack!) gives him more options during his turn and allows for more strategy (since you need to decide on if you want to use his turn to support or attack). I had loads of fun using it, however, I did notice an exploit: it makes Altare OP during boss fights!

I replayed the boss a few times to test it, and by using Axels’ MP>TP move on Altare 3 times, Altare can use ‘Switch to Regis’ at the start of Turn 4. Regis being really strong is normally balanced by how difficult it is to raise TP, so this move bypasses that. Now since this DLC is for Altare’s Birthday, I think him being extra powerful is quite fitting! But in case you are planning to make more games in the future, I have this suggestion:

1.) Nerf Axel’s move so he can only use it on another party member ONCE per battle. I tested this out, and if I restrict using the move on Altare to one-time-only, I could activate ‘Switch to Regis’ at the start of Turn 7. I think this is balanced, since by that point the other party members has had a chance to set-up and take away half of the boss’s health.
TLDR: Each battle Axel can use the move once on Altare, once on Magni, once on Vesper, and unlimited times on himself.

2.) I noticed that once Regis is activated, all enemy attacks now only hit him. So the boss’s Fire attack normally hits each party member once, but when Regis is active, Fire instead hits Regis 4 times. I think this is a bit too strong, since it means the party members aren’t in any danger and all I need to do is get Magni/Vesper to heal Regis each turn to win.
TLDR: I think Altare can still keep his strong stats and moves as Regis, but remove the feature of making all enemy attacks target him only. So in this case, boss’s fire would hit Regis, Magni, Axel & Vesper in one turn, and not hit Regis 4 times in one turn.

 

I didn’t encounter any other exploits during my gameplay though!
The current move loadout seems really solid, so any other suggestions I have would be unnecessary, but if you’re interested I was thinking of ideas that would allow Magni and Vesper to use TP (since both of these characters can build TP—and be given TP by Axel—but are unable to use it). I will write these ideas in a reply to this comment though.


Finally, I noticed a few minor typos at the end of the game (when giving gifts at the casino). Altare says “Thinks for joining the guild.” (Thanks for joining) to Flayon. And Vesper says “We fine some Premium Coffee Beans […]” (We found some) and “There is my favorite type of oolong.” (Here is my favorite) to Shinri.

 

Thanks for reading this, I really did love this game! I hope nothing I said came across as negative, since the game is amazing as it is! When I write my thoughts on things, I always like to add a critique in case it's helpful, but I don't want to distract from the fact that this is really impressive! I can't believe you made this for free in your own time, it's incredible!!

(+1)

Ideas I had for TP-based moves for Magni & Vesper (please ignore if you are not interested or think this is a bad suggestion!):

For Magni, his gimmick is that he has bad attack and HP, but an amazing MP stat (with a good mix of offensive and utility spells) and speed! Each turn you are only going to want him to use an MP move, because his regular attack is so weak. Maybe his TP move (costs 50TP?) could be to allow another party member to attack twice for that turn? This would be good if you do not want to use MP that turn, or if you are facing an enemy which is weak to physical attacks but strong against magical attacks (Magni is better off letting someone else attack physically than attacking himself).
Lore-wise, the move could be a speed potion, Hopium, or (if you want to name it something that implies something physical was used to make it) Magmite juice/Crushed magmites?

For Vesper, I have 2 ideas for a TP move: Revive a fallen party member or Drain enemy HP (healing Vesper). The idea is that Magni is the only person who can revive someone else (Elixir). If he dies, unless you have an item which revives you (which does not exist in this DLC), there is nothing you can do. Since Magni dies the easiest this skill could be useful to have on someone else, but it is a powerful skill so it should still be difficult to use. Maybe it could cost 100TP (or 80TP)?
Lore-wise, maybe Vesper uses a totally-not-a-vampire-move (biting a neck, setting a curse) OR he reads a dark tome/book (as a scholar) which has a healing incantation.
If this is too powerful, maybe he does an attack that drains the opponents HP and heals Vesper’s HP. Could cost 50TP? The same lore-reasons could apply here.

(2 edits) (+1)

Thank you so so much Minccinda-san. I really appreciate all your suggestion!!

You noticed that this game is not only made for celebrating Altare's birthdays but also to introduce new members, it makes me so happy!!

1) Actually I thought about Axels’ MP>TP skill will makes Altare too OP. Originally, I let the skill only be used on Axel himself, but I thing this is just a small game so I gave up the Battlers experience (good gameplay).But I really think your suggestion is very good!!! just RPG maker skill only can set to use on the user or ally, maybe I can divide the skill into two types, one  is used on a ally but increases less TP, the other be used on Axel himself (30MP>30TP).

 2) OMG! I didn't notice the enemy attacks only hit Regis! It may be because I set that if the ally is about to run out of HP, he will help block the attack. I will think of another way or remove the feature.

And I fixed the typos! I don't know how to express my thanks to you. Getting such great feedback really makes me feel like making this game is worth it! Thank you so much Minccinda-san!


About TP-based moves for Magni & Vesper:

These are good ideas!! I love "Hopium" so much, I will add the skill next time if RPG Maker could do it (The default is turn based, I'll look for a suitable plugin).If it can't be done, I may the skill can absorb the enemy's MP.
I also like the feature of vampires. I will definitely add this skill for Vesper!

Also, next time I might make an item shop to sell some revival potions!
Thanks again for the advices, your support means a lot to me!

(+1)

Thank you for your kind and thoughtful reply! You're doing an amazing job, and you can tell how passionate you are about this! Well done on fixing those typos super quickly as well!

You're explanation on everything is really interesting and makes a lot of sense (like how RPG Maker skills work, that you had set Regis to act as a bodyguard, and your ideas for new skills/a shop)! But I am going to keep this comment brief since I already wrote so much last time and it sounds like you have loads of ideas for your next project, so I am looking forward to seeing what you come up with!! 😊 I hope the rest of your day (or night) goes well!

Deleted 1 year ago